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Google Play Billing vs Steam Input

Both stand on game drm software. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

Google Play Billing

Free plan AndroidAPI

Google Play Billing covers Android checkout for digital items, with tools for subscriptions and purchase management. Developers should plan for secure backend verification and timely purchase acknowledgement, and note that service fees vary.

Visit Google Play Billing

Steam Input

Free plan APILinuxMac+1

Steam Input offers both game-integrated action mapping and a legacy option for games without API support. Players should account for possible input glitches and mismatched glyphs when using legacy configurations.

Visit Steam Input

The facts

Google Play BillingSteam Input
Free planYesYes
Open sourceNot publishedNot published
Runs onAndroid, APIAPI, Linux, Mac, Windows
Lowest paid planFree or on requestNot published
Plans published1None
MakerNot publishedNot published
Websitedeveloper.android.compartner.steamgames.com
On game drm software#1 of 19#3 of 19

Google Play Billing: what it does well

  • Supports consumable and non-consumable one-time products.
  • Subscriptions support offers, prepaid plans, and add-ons.
  • Developer API supports purchase management and status checks.
  • Cloud Pub/Sub delivers subscription change notifications.
  • Listed plan is free.

What to know first

  • It is for digital items, not physical goods or services.
  • Unacknowledged purchases are refunded after three days.
  • Service fees vary by developer and transaction.

Steam Input: what it does well

  • Built into the Steam client.
  • Supports major controller families.
  • Players can share game-specific configurations.
  • Legacy mappings work without API integration.
  • Steam Input is free.

What to know first

  • Legacy mappings can cause input glitches in some games.
  • Legacy-mode glyphs may not match configured inputs.

Alternatives to Google Play Billing Alternatives to Steam Input The whole list