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FTEQW vs Impact.js

Both stand on game engine software. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

FTEQW

Free plan AndroidLinuxMac+2

FTEQW combines broad platform support with single-player, multiplayer and developer tooling for Quake-related games. Its open-source code, plugin support and documented server build make it suitable for both playing and extending these engines.

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Impact.js

Free plan AndroidiPhoneWeb

Impact.js provides a free JavaScript game engine with editing, debugging, and several export paths. Its dated release and archived forums should be weighed against the included tooling and target platforms.

Visit Impact.js

The facts

FTEQWImpact.js
Free planYesYes
Open sourceNot publishedNot published
Runs onAndroid, Linux, Mac, Self-hosted, WindowsAndroid, iPhone, Web
Lowest paid planFree or on requestFree or on request
Plans published11
MakerNot publishedNot published
Websitefteqw.orgimpactjs.com
On game engine software#62 of 92#58 of 92

FTEQW: what it does well

  • Free and open source under GPLv2
  • Runs on Windows, macOS, Linux and Android
  • Supports split-screen local multiplayer
  • Includes QuakeC and entity debugging
  • Dedicated server build is documented

What to know first

  • Builds require platform-specific dependencies
  • It focuses on listed Quake and idTech games
  • No separate paid support is listed

Impact.js: what it does well

  • Free under the MIT License
  • Includes a 2D level editor
  • Provides runtime debugging tools
  • Supports browser and mobile targets
  • Offers Ejecta packaging for iPhone

What to know first

  • Current listed release dates from 2014
  • Forums are read-only
  • Mobile platforms have performance and audio limits
  • HTML5 browser support is required

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