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Doom Builder X vs Tilemap Editor

Both stand on game level editors. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

Doom Builder X

Free plan Windows

Doom Builder X provides a focused Windows toolkit for Doom 2 mapping, including geometry, textures, 3D viewing, and testing. Users on other operating systems or relying on unstable GZDoom plugin compatibility may face limits.

Visit Doom Builder X

Tilemap Editor

Free plan AndroidiPhoneWeb

Tilemap Editor offers a broad set of tile and layer editing tools in a mobile-friendly, embeddable package. Its stated import and export limitations matter if your workflow depends on Tiled JSON or completed Kaboom.js boilerplate export.

Visit Tilemap Editor

The facts

Doom Builder XTilemap Editor
Free planYesYes
Open sourceNot publishedNot published
Runs onWindowsAndroid, iPhone, Web
Lowest paid planNot publishedNot published
Plans publishedNoneNone
MakerNot publishedNot published
Websitegithub.comgithub.com
On game level editors#21 of 28#25 of 28

Doom Builder X: what it does well

  • Free Doom 2 map editor
  • Includes 2D and 3D editing modes
  • Supports UDMF properties and Eternity resources
  • Provides texture browsing and map testing
  • Offers multiple editing plugins

What to know first

  • No direct Linux or Mac support
  • Some GZDoom plugin compatibility is unstable
  • Requires legacy .NET, DirectX, and SlimDX components

Tilemap Editor: what it does well

  • Works with multiple tilesets and tilemaps.
  • Includes painting, fill, erasing, and tile-picking tools.
  • Supports animated tiles and editable layers.
  • Interface scales to portrait smartphone screens.
  • MIT-licensed and open source.

What to know first

  • Tiled JSON import is not implemented.
  • Tiled I/O is listed as planned.
  • Kaboom.js boilerplate export is a work in progress.

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