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DarkRift 2 vs netcode.io

Both stand on game networking middleware. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

DarkRift 2

Free plan LinuxSelf-hostedWindows

Choose DarkRift 2 if you need a free networking library for authoritative multiplayer servers on Unity or .NET and want clustering or built-in metrics. It offers TCP and UDP transport, matchmaking, and extensibility. Look elsewhere if you require vendor-maintained support or a release without pre-release status.

Visit DarkRift 2

netcode.io

Free plan LinuxMacSelf-hosted+1

Choose netcode.io if you need a UDP protocol for multiplayer client-server connections, with token-based authorization and packet security. Look elsewhere if matchmaking must be part of the protocol; it is not included.

Visit netcode.io

The facts

DarkRift 2netcode.io
Free planYesYes
Open sourceNot publishedNot published
Runs onLinux, Self-hosted, WindowsLinux, Mac, Self-hosted, Windows
Lowest paid planFree or on requestFree or on request
Plans published11
MakerNot publishedNot published
Websitegithub.comgithub.com
On game networking middleware#5 of 29#9 of 29

DarkRift 2: what it does well

  • Free and open source, with no concurrent-user limits.
  • Supports TCP and UDP with bi-channel communication.
  • Can run servers embedded in Unity or standalone.
  • Includes Prometheus metrics and basic matchmaking.
  • Developers can replace its low-level network listener.

What to know first

  • Support is community driven through Discord.
  • Building requires Visual Studio 2022 or newer.
  • Release 2.11.0 is marked as a pre-release.
  • Most source files use MPL 2.0, while Unity scripts use MIT.

netcode.io: what it does well

  • Encrypts and signs packets using libsodium.
  • Protects against crafted packets, replay, and amplification attacks.
  • Supports IPv4 and IPv6 connections.
  • Lists implementations in seven languages and engine environments.
  • Free under the BSD 3-Clause license.

What to know first

  • Matchmaking is not included.
  • Building requires CMake 3.16 or later.
  • The project says versions 1.3.5 and earlier had a nonce-reuse issue.

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