Side by side
Checkpoint vs Gamekeeper
Both stand on game save managers. Which one you can start free with, which one lets you read the code, and what each costs once you pay.
Free plan APILinuxMac+1
Checkpoint offers broad save coverage, transfer methods, and scripting for supported 3DS and Switch setups. Its compatibility limits and homebrew security caveats matter when choosing it.
Visit Checkpoint Free plan Windows
Gamekeeper offers save organization, branching, and cloud synchronization, with a free plan that limits Multi-Space. Its alpha status and Windows and runtime requirements are worth considering before choosing it.
Visit GamekeeperThe facts
| Checkpoint | Gamekeeper | |
|---|---|---|
| Free plan | Yes | Yes |
| Open source | Not published | Not published |
| Runs on | API, Linux, Mac, Windows | Windows |
| Lowest paid plan | Not published | Free or on request |
| Plans published | None | 2 |
| Maker | Not published | Not published |
| Website | github.com | gamekeeper.thinkuni.net |
| On game save managers | #6 of 27 | #10 of 27 |
Checkpoint: what it does well
- Backs up multiple 3DS and Switch save types
- Supports FTP, wireless, and USB MTP transfers
- Runs C scripts through a built-in API
- Bundled Google Drive and WebDAV syncing
- Free and multi-platform companion tools
What to know first
- 3DS version does not support hax-based launchers
- Forgotten encryption passphrases cannot be recovered
- Vault encryption does not protect against other homebrew
- Restore options are manual
Gamekeeper: what it does well
- Incremental saves retain only changed data.
- Quick Save includes scheduled saving and hotkeys.
- Cloud synchronization supports several storage sources.
- Recognizes games from four listed platforms.
What to know first
- Currently in alpha, with no beta or stable version.
- Free Multi-Space is limited to three per game.
- Requires Windows 10/11 64-bit.
- Process Tracking requires the .NET 9 runtime.
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