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Checkpoint vs Gamekeeper

Both stand on game save managers. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

Checkpoint

Free plan APILinuxMac+1

Checkpoint offers broad save coverage, transfer methods, and scripting for supported 3DS and Switch setups. Its compatibility limits and homebrew security caveats matter when choosing it.

Visit Checkpoint

Gamekeeper

Free plan Windows

Gamekeeper offers save organization, branching, and cloud synchronization, with a free plan that limits Multi-Space. Its alpha status and Windows and runtime requirements are worth considering before choosing it.

Visit Gamekeeper

The facts

CheckpointGamekeeper
Free planYesYes
Open sourceNot publishedNot published
Runs onAPI, Linux, Mac, WindowsWindows
Lowest paid planNot publishedFree or on request
Plans publishedNone2
MakerNot publishedNot published
Websitegithub.comgamekeeper.thinkuni.net
On game save managers#6 of 27#10 of 27

Checkpoint: what it does well

  • Backs up multiple 3DS and Switch save types
  • Supports FTP, wireless, and USB MTP transfers
  • Runs C scripts through a built-in API
  • Bundled Google Drive and WebDAV syncing
  • Free and multi-platform companion tools

What to know first

  • 3DS version does not support hax-based launchers
  • Forgotten encryption passphrases cannot be recovered
  • Vault encryption does not protect against other homebrew
  • Restore options are manual

Gamekeeper: what it does well

  • Incremental saves retain only changed data.
  • Quick Save includes scheduled saving and hotkeys.
  • Cloud synchronization supports several storage sources.
  • Recognizes games from four listed platforms.

What to know first

  • Currently in alpha, with no beta or stable version.
  • Free Multi-Space is limited to three per game.
  • Requires Windows 10/11 64-bit.
  • Process Tracking requires the .NET 9 runtime.

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