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Cerberus X vs WASM-4

Both stand on game engine software. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

Cerberus X

Free plan AndroidiPhoneLinux+3

Cerberus X combines a free cross-platform language, IDE, graphics module and broad input and networking features. Its target translation model and extensibility make it suitable for developers planning projects across several platforms.

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WASM-4

Free plan LinuxMacWeb+1

WASM-4 offers a tightly defined environment for small WebAssembly games, with practical tooling and multiple release formats. Its strict memory, cartridge, display, and netplay limits shape the kinds of projects it can support.

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The facts

Cerberus XWASM-4
Free planYesYes
Open sourceNot publishedNot published
Runs onAndroid, iPhone, Linux, Mac, Web, WindowsLinux, Mac, Web, Windows
Lowest paid planFree or on requestFree or on request
Plans published11
MakerNot publishedNot published
Websitecerberus-x.comwasm4.org
On game engine software#50 of 92#54 of 92

Cerberus X: what it does well

  • Free and open source
  • Targets desktop, mobile and HTML5
  • Includes an IDE and debugger
  • Supports 2D graphics and shaders
  • Provides tutorials and API references

What to know first

  • Uses a dedicated Cerberus X language
  • Desktop downloads list 64-bit Windows
  • No free trial is listed

WASM-4: what it does well

  • Free and open-source project
  • Supports several WebAssembly-compatible programming languages
  • Provides local and online multiplayer for four players
  • Bundles standalone HTML and native executables
  • Includes keyboard, mouse, touchscreen, and gamepad input

What to know first

  • Display is limited to 160×160 pixels
  • Cartridges are limited to 64 KB
  • Linear RAM is limited to 64 KB
  • Netplay disables mouse input and save states

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