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BrowserGap vs Colyseus

Both stand on websocket tools. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

BrowserGap

Free plan APILinuxMac+3

BrowserGap separates page execution from the user's device by streaming pixels from a remote browser. Consider its listed implementation gaps and document-viewer setup requirement when evaluating whether it fits a deployment.

Visit BrowserGap

Colyseus

Free plan Open source AndroidAPIiPhone+5

Colyseus combines server-side game logic, state sync, and matchmaking in a Node.js framework. The free self-hosted plan and paid Cloud service offer different support and deployment paths.

Visit Colyseus

The facts

BrowserGapColyseus
Free planYesYes
Open sourceNot publishedYes
Runs onAPI, Linux, Mac, Self-hosted, Web, WindowsAndroid, API, iPhone, Linux, Mac, Self-hosted, Web, Windows
Lowest paid planManaged session: $3.81, paid onceColyseus Cloud: $15 a month
Plans published32
MakerNot publishedNot published
Websitegithub.comcolyseus.io
On websocket tools#4 of 55#1 of 55

BrowserGap: what it does well

  • Page content is streamed as pixels to the client
  • Supports tabs, forms, and file transfers
  • Can expose automation for human intervention
  • Can be self-hosted or run in Docker

What to know first

  • Binary instructions require Google Chrome
  • Source-available edition requires viewer setup for secure documents
  • Text selection and page zoom are unimplemented or buggy
  • Docker use has no sound

Colyseus: what it does well

  • MIT-licensed and free for commercial games
  • Automatic room creation and player matching
  • SDKs listed for multiple engines and languages
  • Self-hosted deployment or managed Cloud options
  • Cloud spans 32 global locations

What to know first

  • Cloud has no free tier
  • Cloud does not currently offer auto-scaling
  • Heavier Cloud workloads require resource upgrades

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