Side by side
Bevy vs OGRE
Both stand on game engine software. Which one you can start free with, which one lets you read the code, and what each costs once you pay.
Free plan AndroidiPhoneLinux+3
Choose Bevy if you want a free Rust game engine with 2D and 3D rendering, UI, animation, and broad platform targets. Look elsewhere if you need a mature, stable API or visual scripting, since Bevy is still developing and its releases may bring breaking changes.
Visit Bevy Free plan AndroidiPhoneLinux+3
OGRE provides a broad rendering backend with many graphics APIs, asset formats, effects, and target platforms. Community support is available through forums, Zulip, and a wiki, with consultancy for commercial projects.
Visit OGREThe facts
| Bevy | OGRE | |
|---|---|---|
| Free plan | Yes | Yes |
| Open source | Not published | Not published |
| Runs on | Android, iPhone, Linux, Mac, Web, Windows | Android, iPhone, Linux, Mac, Web, Windows |
| Lowest paid plan | Bronze: $5 a month | Free or on request |
| Plans published | 10 | 1 |
| Maker | Not published | Not published |
| Website | bevy.org | ogre3d.org |
| On game engine software | #18 of 92 | #22 of 92 |
Bevy: what it does well
- Free engine with MIT or Apache 2.0 licensing and no sales cuts.
- Targets Windows, macOS, Linux, web, iOS, and Android.
- Supports 2D and 3D rendering, animation, UI, scenes, and audio.
- Scene, texture, and mesh changes can be hot reloaded.
- Community asset directory lists third-party plugins and integrations.
What to know first
- The engine remains in development and may lack important features.
- Documentation can be sparse.
- Releases may introduce breaking API changes about every three months.
- Visual scripting is not supported.
OGRE: what it does well
- Open source under the MIT License
- Broad graphics API support
- Assimp imports many mesh formats
- Multiple animation and lighting systems
- Bindings for Python, Java, and C#
What to know first
- MIT license text must accompany distributed software
- Nightly builds are not recommended for production
- No multiplayer tools