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Aseprite vs Lightcube

Both stand on pixel art software. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

Aseprite

Free trial LinuxMacWindows

Aseprite focuses on pixel-art drawing, animation, and export workflows, with local storage and automation options. The trial’s save restriction and paid entry point matter when evaluating it.

Visit Aseprite

Lightcube

Free trial Windows

Lightcube provides drawing, layering, tile-map, animation, palette, and export tools in one Windows editor. The demo lets you use the editor but not save, while the full version requires a one-time purchase.

Visit Lightcube

The facts

AsepriteLightcube
Free planA free trialA free trial
Open sourceNot publishedNot published
Runs onLinux, Mac, WindowsWindows
Lowest paid planAseprite: $19.99, paid onceLightcube Pixel Art Editor: $14.99, paid once
Plans published11
MakerNot publishedNot published
Websiteaseprite.orglightcube.art
On pixel art software#56 of 70#60 of 70

Aseprite: what it does well

  • Animation tools include layers, frames, and onion skinning
  • Exports PNG, GIF, JSON, and sprite formats
  • Command-line image conversion support
  • Extensions support themes, palettes, and plugins
  • Creations may be used commercially

What to know first

  • Trial version cannot save files
  • Minimum listed pledge is $19.99 a month
  • No cloud or remote-server functionality
  • Compiled versions cannot be redistributed

Lightcube: what it does well

  • Tile map editor provides a live fit preview
  • Frame animation includes optional onion skinning
  • Supports 2D, 2.5D, and isometric styles
  • Exports sprites to Godot
  • Opens Photoshop PSD files

What to know first

  • Windows only
  • Demo cannot save files to disk
  • Paid plan costs $14.99, paid once
  • Animation video export is GIF or MPEG-4

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