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AltTester vs T-Plan Game Test Automation

Both stand on game testing software. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

AltTester

Free plan LinuxMacWindows

Choose AltTester if you need automated testing for a Unity or Unreal Engine game across its supported platforms. Look elsewhere if playtesting workflows or performance monitoring are central to your requirements.

Visit AltTester

T-Plan Game Test Automation

Free trial AndroidAPIiPhone+5

Choose T-Plan when GUI-based game automation, cross-platform coverage, and scripted execution controls are central requirements. Look elsewhere if you need playtesting workflows or performance monitoring, which are not among its listed capabilities.

Visit T-Plan Game Test Automation

The facts

AltTesterT-Plan Game Test Automation
Free planYesA free trial
Open sourceNot publishedNot published
Runs onLinux, Mac, WindowsAndroid, API, iPhone, Linux, Mac, Self-hosted, Web, Windows
Lowest paid planFree or on requestT-Plan Robot: £200 a month
Plans published21
MakerNot publishedNot published
Websitealttester.comt-plan.com
On game testing software#9 of 18#13 of 18

AltTester: what it does well

  • Automates test execution for Unity and Unreal Engine games.
  • Supports PC, Mac, Windows, Android, iOS, WebGL, and Nintendo Switch.
  • Offers a free plan and a 30-day trial.
  • Runs on Linux, macOS, and Windows.
  • Pro includes two parallel connections.

What to know first

  • Playtesting workflows are not included.
  • Performance monitoring is not included.
  • Paid access starts at €75/user/mo on an annual basis.

T-Plan Game Test Automation: what it does well

  • Recognizes on-screen objects without relying on application code.
  • Supports Unity and Unreal Engine games, according to the vendor.
  • Record and Playback runs captured scripts across devices and machines.
  • Integrates with Jenkins, GitHub, TestRail, and Jira.
  • Plans include support, updates, training, and knowledge resources.

What to know first

  • The listed starting price is £200 per month, billed annually.
  • A Development licence is required before purchasing Execution licences.
  • iOS use requires two runtime files.
  • No playtesting workflows or performance monitoring are listed.

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