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Void

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Facts from Void's own pages

Authentication option
The containers guide says the --offline option allows players to connect without Mojang authentication. · void.caunt.world, 4 Oct 2026
Client API and browser access
The client container exposes /api/* to control Minecraft and inspect its state, and /vnc/* to view and interact with the game window in a browser. · void.caunt.world, 3 Oct 2026
Client limit
One client container runs one Minecraft game at a time, and Minecraft is always launched in demo mode. · void.caunt.world, 3 Oct 2026
Compatibility limit
The maker says Velocity forwarding is not supported by mod loaders, though community mods such as Proxy Compatible Forge implement the protocol. · void.caunt.world, 3 Oct 2026
Current release
The download page lists v0.6.0, released September 20, 2026. · void.caunt.world, 3 Oct 2026
Demo client
Void's client image runs a demo-mode Minecraft client controllable over HTTP for integration tests, demonstrations, and compatibility checks. · void.caunt.world, 3 Oct 2026
Deployment
The site says Void is designed for containers and can be deployed to Docker or Kubernetes. · void.caunt.world, 4 Oct 2026
Development kit
Void's Plugin Development Kit works with MSBuild-compatible IDEs such as Visual Studio and JetBrains Rider, and requires .NET 10.0 SDK or later. · void.caunt.world, 3 Oct 2026
Docker
The containers guide provides Docker run instructions and identifies caunt/void:latest as the latest stable image. · void.caunt.world, 4 Oct 2026
Edition limits
Bedrock Edition, Windows 10 Edition, Pocket Edition, and Pocket Edition Alpha are marked unsupported. · void.caunt.world, 4 Oct 2026
Forwarding
Modern Velocity forwarding and Online (Private Key) forwarding are marked supported; Legacy (Bungee) is marked unsupported and in progress. · void.caunt.world, 4 Oct 2026
Forwarding limits
Modern forwarding requires servers to run in offline mode, requires a supporting plugin, mod, or built-in implementation, and requires the proxy to authenticate the Mojang player. · void.caunt.world, 3 Oct 2026
Game editions
The maker says Void is designed to support Minecraft Bedrock, Java, Pocket, and other editions. · void.caunt.world, 3 Oct 2026
Java support
The feature table lists Java 1.7.2 through 26.3 as supported for proxying, redirects, and API. · void.caunt.world, 4 Oct 2026
Kubernetes
The containers guide includes an example Kubernetes Deployment manifest for running Void. · void.caunt.world, 4 Oct 2026
Legacy versions
Java 1.0.0 through 1.7.1 and Java Beta, Alpha, and Classic are listed as supported for proxying, but not redirects or API. · void.caunt.world, 4 Oct 2026
Maintained versions
The containers guide says version-specific image tags are historical and no longer maintained. · void.caunt.world, 4 Oct 2026
Modern forwarding
Modern (Velocity) forwarding passes player information from proxy to server using a secret configured on both sides. · void.caunt.world, 3 Oct 2026
Mod loaders
The feature table lists proxying support for NeoForge, Forge, Fabric, Quilt, and LiteLoader, with some redirect support marked unknown or in progress. · void.caunt.world, 4 Oct 2026
Modpack integration
Starting a CurseForge modpack in the client image requires CURSEFORGE_API_KEY; CURSEFORGE_API_BASE_URL can optionally replace the default API base URL. · void.caunt.world, 3 Oct 2026
Online Private Key
The docs say this forwarding method lets servers use online mode and share a private key so the proxy can expose an API to plugins. · void.caunt.world, 4 Oct 2026
Plugin API
Void provides a plugin API for creating plugins at the raw network level. · void.caunt.world, 4 Oct 2026
Plugin development
The Plugin Development Kit works with MSBuild-compatible IDEs such as Visual Studio or JetBrains Rider and requires .NET 10.0 SDK or later. · void.caunt.world, 4 Oct 2026
Product
Void describes itself as a Minecraft proxy for modded servers. · void.caunt.world, 4 Oct 2026

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