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Sapphire

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What Sapphire is

Sapphire is an open-source Game Boy Advance emulator written in Go, with a WebAssembly browser build and a macOS desktop frontend. It emulates the ARM7TDMI processor and supports ARM and THUMB instruction sets. Display modes cover sprites, backgrounds, and direct writes. Save states work in both versions: browser progress can be stored in local storage, while desktop progress can be saved to a file. The maker says browser audio works on iPhone; the desktop build is silent. Running it requires a Game Boy Advance BIOS file, and the browser version also needs a game file. The project reports Pokémon Sapphire and uCity Advance as playable, though some homebrew games fail to run. Browser play is fixed at 1× speed, and smoother mobile operation remains in progress. The maker reports visual bugs in Pokémon cave fog blending and Mario Kart sprite priority. Object window, EEPROM saves, and serial or link cable are not implemented, and timing is approximate rather than cycle-accurate. Sapphire is licensed under MIT. Its maker describes it as a personal project for learning about computer internals and low-level systems.

Who it suits

Sapphire may suit people interested in Game Boy Advance emulation or exploring low-level systems and machine code. It is for users prepared to provide a BIOS file and, for browser play, a game file, while accepting the listed incomplete features and visual issues.

What it does well

  • Runs in a browser through WebAssembly.
  • Save states work in browser and desktop builds.
  • Supports ARM and THUMB instruction sets.
  • Open source under the MIT License.

What to know first

  • Requires a Game Boy Advance BIOS file.
  • Desktop build has no audio.
  • Browser version is fixed at 1× speed.
  • Object window, EEPROM saves, and link cable are unimplemented.

Verdict

Sapphire provides browser and macOS emulator builds with save states, but its timing and several features remain incomplete. Check the listed requirements and compatibility notes before relying on it for a particular game.

Facts from Sapphire's own pages

Audio
The repository says browser audio is wired up and works on iPhone, while the desktop build is currently silent. · github.com, 9 Oct 2026
Browser performance
The browser version is fixed at 1× speed, and smoother operation on mobile devices is still a work in progress. · dylanbutler.dev, 9 Oct 2026
Browser play
The emulator runs in the browser via WebAssembly, and the maker says it runs locally in the browser. · dylanbutler.dev, 9 Oct 2026
Browser version
The emulator runs in the browser through WebAssembly, and the maker says the build runs locally in the browser. · dylanbutler.dev, 9 Oct 2026
Desktop platform
The repository documents a macOS desktop frontend and installation by building from source. · github.com, 9 Oct 2026
Desktop version
The repository documents a macOS desktop frontend and instructions to build a macOS app from source. · github.com, 9 Oct 2026
Display
The project page says it supports display modes for sprites, backgrounds, and direct writes. · dylanbutler.dev, 9 Oct 2026
Game compatibility
The repository says Pokémon Sapphire and uCity Advance are playable, and notes that some homebrew games fail to run. · github.com, 9 Oct 2026
Incomplete features
The repository lists object window, EEPROM saves, and serial/link cable as unimplemented, and says timing is approximate rather than cycle-accurate. · github.com, 9 Oct 2026
Intended audience
The maker describes the project as a personal effort to understand computer internals, low-level systems, machine code, and how programs run. · dylanbutler.dev, 9 Oct 2026
Known issues
The maker reports that Pokémon cave fog blending and Mario Kart sprite priority still have visual bugs. · dylanbutler.dev, 9 Oct 2026
Known limitations
The repository lists object window, EEPROM saves, and serial or link cable as unimplemented, and says timing is approximate rather than cycle-accurate. · github.com, 9 Oct 2026
License
Sapphire is licensed under the MIT License. · github.com, 9 Oct 2026
Maker and location
The maker identifies himself as Dylan Butler, a software engineer in Melbourne. · dylanbutler.dev, 9 Oct 2026
Processor
It emulates the ARM7TDMI processor and supports both ARM and THUMB instruction sets. · dylanbutler.dev, 9 Oct 2026
Product
Sapphire is a Game Boy Advance emulator written from scratch in Go. · dylanbutler.dev, 9 Oct 2026
Purpose
Sapphire is a Game Boy Advance emulator written from scratch in Go. · dylanbutler.dev, 9 Oct 2026
Requirements
Running Sapphire requires a Game Boy Advance BIOS file; the browser build also needs a game file. · github.com, 9 Oct 2026
Save states
Save states work on desktop and in the browser, saving progress to a file or browser local storage. · dylanbutler.dev, 9 Oct 2026

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