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Intave

What Intave is
Intave is a server-side cheating solution for Minecraft servers running Spigot. Its approach emulates game code, compares the outcomes and corrects them. Movement and combat cheat detection are included across the listed plans, while Base and Enterprise also include combat automation and build automation detection. Available responses include notifications, movement corrections, kicks, temporary or permanent bans and custom proxy commands, among other actions. Replay analysis is available. Intave has a free plan; Base and Enterprise are each listed at €79 a month, billed per kilo player-hour. Enterprise is available from 100kPH/month, and one kPH represents one thousand hours of playtime. Intave describes its multithreaded design as supporting any amount of players and says it can sustain thousands. Some detections need an active internet connection. Optional components include Bootstrap for automatic downloads and updates, storage integrations, and an agent that temporarily patches server classes at runtime without permanently changing the server jar.
Who it suits
Intave suits operators of Spigot Minecraft servers seeking server-side cheat detection and configurable responses. Operators should consider the internet requirement for some detections and the per-kilo-player-hour billing on paid plans.
What it does well
- Movement and combat detection on all plans
- Replay analysis available
- Multiple enforcement actions
- Automatic updates through Intave Bootstrap
- Storage options include databases and per-machine files
What to know first
- Some detections require an active internet connection
- Paid plans are billed per kilo player-hour
- Enterprise starts at 100kPH/month
Limits
The free plan includes movement and combat cheat detection, but excludes combat automation detection, build automation detection, and priority support. Enterprise is available from 100kPH per month; one kPH is one thousand hours of playtime.
Plans
| Plan | Billed and limits | Price |
|---|---|---|
| Free | Movement Cheat Detection · Combat Cheat Detection · No priority support | Free |
| Enterprise | per kPH; available from 100kPH/month · Movement Cheat Detection · Combat Cheat Detection · Combat Automation Detection · Build Automation Detection · Priority Support | €0.79 a month |
| Base | per kPH · Movement Cheat Detection · Combat Cheat Detection · Combat Automation Detection · Build Automation Detection · Priority Support | €0.79 a month |
As intave.ac lists them, read 14 Oct 2026. The maker's own page has the final word.
Getting started
- Visit the Intave website.
- Choose the free plan or a paid plan.
- Install Intave as a Spigot plugin on the Minecraft server.
- Use Intave Bootstrap for automatic downloads and updates if desired.
- Add optional storage integrations or the runtime agent if needed.
Intave is a server-side anti-cheat solution for Minecraft, aimed at operators running Spigot servers who need configurable detection and enforcement. Its combination of replay analysis and varied response options is a strong fit for active servers; broader automation detection requires a paid plan billed by player-hours.
Overview
Intave emulates game code, compares the results, and corrects them to detect cheating. That design underpins movement and combat detection across all plans, while replay analysis gives operators a way to examine incidents. It supports Minecraft versions 1.8 through 26.3.
Responses range from notifications and movement corrections to kicks, temporary or permanent bans, custom proxy commands, inventory closing, item-use resets, and packet stopping or delay. This range gives server teams room to choose a proportionate response instead of tying every detection to a ban.
Key features
Detection and performance
Base and Enterprise add combat automation and build automation detection to the movement and combat coverage in Free. That distinction matters for servers concerned with automated combat or building; the free plan does not cover those categories. Some detections require an active internet connection, so Intave is a poor fit when all detection must work offline.
Intave is multithreaded and designed to support any number of players. The company says its workflow is up to 50 times faster than equivalent game code and can sustain thousands of players. Those claims make the product appealing to larger servers, though operators should weigh them alongside their own performance requirements.
Server operations
Intave runs as a Spigot plugin. Its Proxy Support plugin can run commands remotely on a Bungeecord instance from Spigot, which suits operators coordinating actions across a proxy network. The Storage addon supports PostgreSQL, MariaDB, MySQL, MongoDB, or per-machine file storage. Intave Bootstrap automatically downloads and updates the software, reducing the manual work of keeping server installations current.
The optional Agent uses Java Instrumentation API access to patch Minecraft server classes temporarily at runtime. It requires at least 50MB of heap and does not permanently modify the server jar. That avoids a permanent jar change, but the additional heap requirement is a practical consideration for tightly constrained servers.
Pricing
Intave uses a freemium model. Free costs nothing and includes movement and combat cheat detection for everyone, but excludes combat automation and build automation detection as well as priority support. It is the straightforward starting point for smaller servers that can work without those categories or priority assistance.
Base costs €79 a month, billed per kilo player-hour, and is aimed at smaller networks. It adds combat automation and build automation detection, plus priority support. Enterprise also costs €79 a month, billed per kilo player-hour, and is aimed at large networks; it includes all listed detections and priority support and is available from 100kPH/month. One kPH is one thousand hours of playtime, so the per-player-hour billing basis is important to budget for. The paid tiers offer the broader detection and support, but their usage-based billing makes them less predictable than the free plan.
Platforms
Intave is self-hosted software with a web presence, and its server plugin platform is Spigot. Operators should confirm that their server setup fits that integration before choosing it.
Who it's for
Intave suits Spigot server operators who want several ways to respond to cheating, replay analysis, and the option to scale from free detection to automation coverage and priority support. Base fits smaller networks needing the additional detection categories; Enterprise targets large networks at or above 100kPH/month. Operators who need every detection to run without internet, or who cannot budget around player-hour billing, should look elsewhere.
Pros and cons
- Pros: All plans cover movement and combat cheat detection, allowing a free starting point before upgrading for automation detection.
- Pros: A wide set of enforcement actions, including corrections and packet controls as well as bans, lets operators tailor responses.
- Pros: Proxy commands and multiple storage backends support more involved server setups.
- Cons: Free excludes combat automation and build automation detection, while priority support is reserved for paid plans.
- Cons: Some detections need an active internet connection, limiting its fit for fully offline operation.
- Cons: Paid plans are billed per kilo player-hour, so usage can affect the cost.
Alternatives
For a broader comparison, see Minecraft Anti-Cheat Plugins. Consider MLSAC if a free plan on web or Windows with its Mini model better matches your platform needs. AntiGuard is a free MIT-licensed option for Paper or Purpur 1.20.x on Java 17. CheckHacks is an always-free alternative with optional donations. GuardAC offers a free plan and a free trial. MOG-ANTICHEAT is a free self-hosted option; its plan notes warn that bugs may exist, particularly on 1.12.2 compared with 1.8.9. Shard is worth considering if you want open-source software you can inspect, self-host, or contribute to. Advanced Anti-Cheat is a free self-hosted option with a public GitHub repository. ExploitShield is free for Minecraft 1.17.x–1.21.x on Paper, Spigot, or Folia, with Java 17+, PacketEvents 2.13.0+, and ProtocolLib 5.4.0+ required.
Verdict
Choose Intave if you run a Spigot server and want replay analysis, flexible enforcement, and a route from basic detection to automation coverage. Its main advantage is the combination of detection and response choices; look elsewhere if internet-dependent detections or player-hour billing do not suit your operation.
Verdict
Intave offers a free entry plan and broader listed detection coverage on its paid plans, with several response options. Check the plan-specific detections, usage billing and connectivity requirements against the needs of your server.
Questions
Is Intave free?
Yes. Its Free plan is listed at €0.00 per free and includes movement and combat cheat detection.
How much do the paid plans cost?
Base and Enterprise are each listed at €79.00 per month, billed per kilo player-hour. Enterprise is available from 100kPH per month.
Which platforms and Minecraft versions does Intave support?
Intave is a self-hosted Spigot plugin with a web presence. It supports Minecraft versions 1.8 through 26.3.
What does Intave detect?
Movement and combat cheat detection are listed on all plans. Base and Enterprise also include combat automation and build automation detection.
Does Intave need an internet connection?
Some Intave detections require an active internet connection.
Which storage systems can it use?
The Storage addon supports PostgreSQL, MariaDB, MySQL, MongoDB, or per-machine file storage.
Facts from Intave's own pages
- Accuracy method
- Intave emulates game code, compares results, and corrects discrepancies to detect cheating. · intave.ac, 14 Oct 2026
- Agent limitation
- The Agent bypasses plugin sandboxing, which the documentation warns may matter when Java security isolation is used. · docs.intave.ac, 14 Oct 2026
- Agent requirements
- The Agent may add 0.1–0.5 seconds to startup and requires at least 50 MB of available heap for original class bytes. · docs.intave.ac, 14 Oct 2026
- Automatic updates
- Intave Bootstrap automatically downloads and updates Intave for the server. · docs.intave.ac, 1 Oct 2026
- Automation detection
- Combat automation and build automation detection are included only in Base and Enterprise plans. · intave.ac, 14 Oct 2026
- Cloud machine learning
- Paid cloud detection analyzes gameplay samples for killaura, scaffold, and macro cheats; other checks run without that service. · github.com, 14 Oct 2026
- Collected service data
- The service policy says Intave collects access logs, threat logs, certain files on players’ computers, player settings, and gameplay, aiming, and mouse data. · policy.intave.de, 14 Oct 2026
- Combat detection
- Combat cheat detection is included in every listed plan. · intave.ac, 14 Oct 2026
- Company origin
- The GitHub and Spigot descriptions say Intave has been in development since 2016. · github.com, 14 Oct 2026
- Configuration
- Intave can use local settings.yml configuration or a named online configuration. · docs.intave.ac, 14 Oct 2026
- Data sharing statement
- The service policy says game profiles are not linked to identities and collected data is not shared. · policy.intave.de, 14 Oct 2026
- Detection coverage
- The pricing page lists movement cheat detection and combat cheat detection for all plans, with combat automation and build automation detection on Base and Enterprise. · intave.ac, 1 Oct 2026
- Detection method
- Intave emulates game code, compares results and corrects them to achieve accuracy. · intave.ac, 1 Oct 2026
- Discount policy
- Intave says discounts may be available to customers who can prove they come from an economically weak country. · intave.ac, 14 Oct 2026
- Documentation license
- The documentation site is licensed under Creative Commons Attribution 4.0. · docs.intave.ac, 14 Oct 2026
- Extra machines
- Additional verified machines are listed at €10 each. · docs.intave.ac, 14 Oct 2026
- Hardware locking
- Intave will not start on an unverified machine and limits concurrent machines to three. · docs.intave.ac, 14 Oct 2026
- Installation
- Installation can use a bootstrap JAR placed in the server plugins folder, followed by token configuration and a restart. · docs.intave.ac, 14 Oct 2026
- Internet dependency
- The pricing page warns that some detections require an active internet connection. · intave.ac, 14 Oct 2026
- Internet requirement
- Some Intave detections require an active internet connection. · intave.ac, 1 Oct 2026
- Limit: update uncertainty
- Multiple Spigot reviews specifically express hope that Intave will continue receiving updates, indicating concern about future maintenance continuity. · spigotmc.org, 14 Oct 2026
- Maker contact
- The imprint names Richard Strunk and gives an address at Kienbergstraße 19, 80686 Munich, Germany. · policy.intave.de, 1 Oct 2026
- Maker headquarters
- The imprint identifies Richard Strunk at an address in Munich, Germany. · policy.intave.de, 14 Oct 2026
- Movement detection
- Movement cheat detection is included in every listed plan. · intave.ac, 14 Oct 2026
Where Intave stands on Freedom251
- Minecraft anti-cheat plugins#3 of 53
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